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Wii Ware: Midnight Bowling and Madstone

October 8th, 2008 at 12:29 pm

A little late but hey I have the middle of the week off.

Midnight Bowling™ (Gameloft, 1-4 players, Rated E for Everyone, 800 Wii Points): Plunge directly into the trendy and electric atmosphere of Midnight Bowling. With awesome playing sensations, prepare for ultra-fun gaming thanks to a new physics engine that lets you control your throws precisely and easily with your Wii Remote™ controller and make spectacular spins that will impress your opponents. Face up to three friends in the fun party mode, where your playing abilities will be put to the test. Whatever your experience level, launch yourself into the immersive career mode, where you will play in the trendiest bowling spots on the planet against charismatic characters that will give you a run for your money.

MadStone (Riverman Media, 1-2 players, Rated E for Everyone, 800 Wii Points): Time is short. Earth trembles as the forces of nature stir and grow restless. Can you turn the tide? In this dynamic puzzle game, you must clear the path for your elemental MadStones to reach the bottom of the screen. Blocks can be broken by striking them directly or by the force of falling objects. The novice tries frantically to break enough blocks, while the master sets up cascading collapses with only a handful of direct strikes. As two sides struggle for domination, titanic forces build, only to be unleashed in an earth-shaking final confrontation. Experience the mystical single-player journey, or challenge a friend in competitive two-player mode.

Posted in Wii Ware by HereticPB | No Comments »
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The DSi shows where Nintendo is heading with their handhelds

October 5th, 2008 at 8:30 am

The DSi shows where Nintendo is heading with their DS handheld brand. Where does Nintendo want to take us?

It’s one part a gaming handheld that’s going to be capable of “a bit” more than just games: internet; an office suite (where you are going to use the bottom screen as a virtual keyboard), camera + after effect software, music player (there is a lot of unused space to the left and right of the top screen that can be used for serious speakers); camera chat software or an avatar community (where your avatar mimics your facial expressions thanks to the camera); camera in conjunction with infrared LED’s to allow for Wii like spatial awarness of the stylus (and if you’re painting in 3D and using a shoulderbutton to activate/deactivate drawing lines with the stylus, it might be a good idea to make the shoulderbuttons pressure-sensitive this time around so that you have more realtime control over how thick / thin the line is). etc. etc.

And it’s one part the ultimate device for playing games: accelerometer; gyroscope; multi-touch screens (debatable if Nintendo is going to make the upper screen multi-touch as well, or if they in true Nintendo fashion will be cutting corners here and make it “singel-touch”); camera for eyetoy like games and–since the camera is so close to the user–for registering eye movement or any facial expression for that matter; Wii like spatial awarness for.. a more physical aspect to games, or a more spatial aspect at least (EBA, Trauma Center, table tennis, whatever).

But for all this to be possible in the best way, the DS2 has to have at least gamecube like hardware; and it has to have a lot better screens than the DSi.

Lack of horsepower is the reason why there’s no “DSiWii”; or it has to be, because think about it. The DS handheld is a clamshell design. Which means that Nintendo would have been able to put one infrared LED above the top screen and one infrared LED underneath the bottom screen, and the camera that’s already situated on the hinge could act as a third infrared detecting source. This would allow for accurate triangulation, and since a DS already uses a stylus, it wouldn’t be difficult to add an ir LED to it (or maybe two, one on each end so that the LED’s would be able to calculate whether or not the user twisted the stylus around a specific point or not, as well).

LED’s are cheap; so it can’t be the manufacturing cost, it has to be the lack of horsepower; unfortunate, but then again, this isn’t a DS2 this is “just” a newer version of the DS lite.

EDIT: realised that one of the reasons why Wii like capabilities could prove difficult to implement is because the user can manually adjust the angle of the upper screen in relation to the bottom screen. Of course, this problem might be possible to circumvent if it was possible to make the hardware aware of somehow at what angle the user had opened the handheld (maybe the accelerometer/-s could come to use here or gyroscope.. although a gyroscope might be scratched from the DS2 since there’s really no use for a gyroscope on a handheld when you have an accelerometer). Anyways, yeah, maybe an accelerometer could prove helpful here, maybe not, but I don’t think that the solution would be that expensive at least.

Posted in News by Carl | No Comments »
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Wii: Disaster Day of Crisis Gameplay Footage

October 4th, 2008 at 8:10 pm

Straight out from Wiitalia. The game looks amazing!

Video Link

Posted in Wii by HereticPB | No Comments »
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DS: DSi Demonstration Video - Video Capture???

October 4th, 2008 at 8:07 pm

Shows the audio distortion software, camera software, etc. The interesting part at least to me is the arty shadowed Mario part and the animated part. Video capture ability???

Video Link

Video from NDSitalia.

Posted in DS by HereticPB | No Comments »
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Wii: Let’s Tap Trailer

October 4th, 2008 at 8:04 pm

This game is interesting. Consisting of taping on a box or table with a Wii-mote.

Video Link

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Wii: Tatsunoko vs. Capcom Cross Generation of Heroes Trailer

October 4th, 2008 at 8:02 pm

Video Link

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Wii: New Dead Rising Chop Till You Drop Trailer

October 4th, 2008 at 7:58 pm

Video Link

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In a way I predicted the DSi, but not in this way…

October 4th, 2008 at 11:01 am

It’s a DS with slightly larger screens and two cameras. At first I thought it was a joke but then I’d only heard about the exterior camera and not the one that’s on the inside. With a camera on the inside it makes sense.

The consumer is going to want to know what the camera is for other than taking pictures. The reason why the Nintendo stocks fell after this announcement though is probably a bit because of the analysts lack of imagination, the avalanche effect: as soon as stocks fall, other analysts are going to make the assessment to sell stocks in Nintendo as well. It’s all just pure speculation, and it’s a bit bizarre considering Nintendo is a great success-story and is selling copious amounts of their hardware.

But anyways, the consumer is going to want to know what the camera is for other than taking pictures and so is the analysts :)

We all want to know that. For me, it was pretty inevitable that Nintendo were going to release a handheld with a camera built into it, and I even wrote about this in an article in spring. Although I thought it would happen later on with the release of their next gen handheld, so that you’d get the accelerometer, the 2 touch-screens instead of one, and the multi-touch as well.

A camera pointed at the user is great for a lot of features in games, and obviously it would be great for some kind of Eyetoy-esque gaming experience (although in Nintendo land that’s probably WarioWare). Features that come to mind is having the handheld recognise facial expressions and incorporating such features into games such as Nintendogs, so that you encouraged your virtual dog simply by smiling at it. It would also be pretty neat if the camera were capable of reading your eye movement, then you could really talk about new ways of playing 1st person shooter games. It’s a bit sad maybe that they didn’t choose to have all the camera features on the inside, or one great camera vs. two mediocre, although it’s understandable, considering it broadens the possibilities of what you can do gameplay wise, and it also makes for a more convenient way to quickly take a snapshot. What I’m hoping for is also that the camera on the inside might be able to make it possible to have Wii-like experiences on the DS as well. If you take the ps3’s eyetoy, that camera is actually possible to apprehend spatial movement much like the Wii’s sensor bar. And I was thinking about that, but maybe a simple camera like the ones on the DSi in combination with the poor DSi hardware isn’t able to grasp spatial movement from a simple lens, the thing that a lot of people point at though is that you need to have preferably 3 sources that register movement, and that aren’t aligned to be able to perceive spatial movement in the best way. Well… the DSi with its clamshell design opens up for the possibility to have three sources that aren’t aligned. And so maybe the actual camera (the same one that’s on the DSi prototype unit right now) in combination with some kind of sensor bar, or two sensor cameras at the “lower, interior part” of the clamshell could do the trick. Then you’d be able to use s stylus with IR light and paint in 3D or play a virtual trombone, or.. grasp!.. play some kind of innovative 3D game!

And since the DSi is featuring a faster Wifi connection maybe users will be able to camera chat with each other on some games.

What I don’t like with their presentation of the DSi though is that they only showed a paint program that could distort photos you took with the camera, or add things such as mustaches to peoples faces, much like the software that is bundled with most webcameras these days.

They didn’t really have a great game that could persuade people that the cameras are the way to go. In many ways, this probably goes in line with what Iwata told the press at the unveiling, that the idea behind the DSi was to broaden the usability of the game device so that people took it with them wherever they went.. a pretty loft goal for a bulky machine such as the DS (sure, the DSi is lighter, but it’s still about the same size).

Posted in News by Carl | No Comments »
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DS: More DSi Details

October 2nd, 2008 at 4:36 pm

Most of this by now is old hat but just to post more info.

- Built-in flash memory
- Download games to flash drive via Nintendo DSi Shop
- First games announced are redesigned versions of the two Brain Age games
- No cartridges necessary, games will be accessible through DSi menu
- Two cameras: one facing forward and another facing back at user
- Real-time imaging software included (Combine pics, distort faces, grafitti)
- Music Player: AAC format, drag and drop from Computer to SD card
- Adjust pitch and speed of AAC files, audio filter (listen only to instruments or vocals)
- Record voice via microphone and alter it
- All software will be pre-loaded with DSi
- Smaller design, no GBA slot
- Coming to America “well into” 2009 due to high demand of DS still present

Source

Posted in DS by HereticPB | No Comments »
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DS: Another DSi Image

October 2nd, 2008 at 4:17 pm

You can see the photo channel, music channel, store channel, configuration channel, a game channel and a scroll bar for more channels.

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Wii: Another Code - Trace Memory Images

October 2nd, 2008 at 4:16 pm
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Wii: Dynamic Images

October 2nd, 2008 at 4:15 pm

It is either Dynamic or Dynamic Slash. Images from Famitsu.

Posted in Wii by HereticPB | No Comments »
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