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Game Ideas: Mario First Person

January 1st, 2006 at 12:02 pm

Well this game idea is a bit old and Nintendo did make a game similar to this called Super Paper Mario but here goes anyhow.

This game is a little different from your normal Mario game so I would suggest this as a secondary Mario title after the 3D Mario game. Now before I get into this I have had this idea before though much different. However, I think this is a better idea especially since we now know what the Revolution controller can do at least initially.

Okay enough babbling time to get into it. The story goes that it is Mario’s Birthday and he receives a present from Princess Peach. Princess Peach bought it at a swap meet from a strange fellow. This present is a new product in the Mushroom Kingdom and it is a game system. Anyhow, this game system has one game and it is Super Mario Brothers, the NES version. The system is a Virtual Reality system featuring this game. This would mark the first Mario game in a Mario game.

Anyhow, we see Mario open the present where Mario does his “Whoa!” and pulls out a VR helmet (hehe). Mario is all excited cause the game with the system is of his first adventures from the NES. He puts on the helmet, grabs the controller, and turns it on. The game loads up, we cannot see the screen yet but we hear the famous Mario music. When all of a sudden there is a problem, you can see the helmet starting to smoke and white electric energy shooting out of the helmet with sparks and snaps. Mario tries to take it off but it is stuck on his head it is fused to his head. “Momma Mia!” Mario exclaims.

Now here is where the real game begins we hear and evil bowser/koppa laugh and we hear him say, “Happy Birthday Mario I have you now!” in this game I have kidnapped the Princess and you will never get her back. Then just after that the electric energy shoots out of the helmet and hits the screen you are watching this on. The screen fades to black. We then hear some wind sounds swirling around and we hear Piranha plants shooting fireballs and footsteps, which sound like Goombas walking. The screen suddenly starts to fade in like your waking up and we see a 3D Mario world in first person.

The 3D Mario world you see is the exact representation of the NES Super Mario brothers. It is not full 3D however like Mario 64 and Sunshine. The game is as the NES Super Mario brothers’ game except you move forward instead of it being a side scroller. This game would be for the Nintendo Revolution so you would use the Revmote/ nunchuck combination. You move forward with the Analog stick and do the moves with the Revmote. The analog stick is similar to the 3D Mario adventures you push all the way to run or you push lightly to walk. To jump you would flick the Revmote up such as in the controller video presentation by Iwata/Nintendo. You can also look around the game from Mario’s point of view so that means left, right, up, and down. This means when your moving through the game you can look to your left, right, up or down using the Revmote with similar patterns you would do with a flashlight. However, you cannot turn around in this game but you can press one of the buttons on that nunchuck to look behind you.

You proceed through the game doing mostly what you had done in the original NES Super Mario Brothers game but this time it is in 3D. Therefore, you move forward, you see a block above you, and you want to break it, so you as Mario stand underneath the block and flick the Revmote up. Mario in the game, which is you, will jump and break the block. The same motion will be used to jump above the block, on a pipe, etc however you have to flick the remote harder to get more height in the jump. Next up is how do you make Mario go down the pipes. This is quite easy, really, once you are on the pipe look down with the Revmote by angling down the controller and push the Revmote down and Mario will go down the pipe with the familiar sound. Instead of the screen flashing from the top world to the world inside the pipe you will see yourself going down the pipe with Mario’s “whoa ahhhhhhhhhhhhhhhhhhhhhhh!”.

Next up the swimming levels and this is also simple you just press the A button continuous to get to the end of the level while avoiding the obstacles and enemies and collecting coins. Be careful of the currents in these levels and when you get to the pipe at the end just push forward, like a forward stabbing motion (fencing), with the Revmote.

The purpose of the game is to gain the best score as well as getting to the end of the game. Once you beat the game the VR Game system falls off Mario and explodes. I forgot to mention that after you defeat each level and boss stage the players are treated to a little clip showing Mario trying to take the helmet off in various ways. I see these clips as comic relief for the players between the level changes. Moreover, this would mask any loading screens if there were any.

Yes, the game is linear but it still would be very fun. Imagine facing off with Bowser face to face shooting him with fireballs or jumping over the beast, facing the Hammer Brothers, seeing a Bullet Bill coming at you, flying fish, Pole jumping (heh), and more!

Posted in Games Ideas by HereticPB | 4 Comments »
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Game Ideas: Dr Mario Revolution

January 1st, 2006 at 12:01 pm

In this game idea, Mario goes to his closet and retrieves his doctor uniform as we see Dr. Mario returning to gaming but not in the classic puzzle game of old; this is a brand new adventure. Dr. Mario steps into the world of 3D as the game has moved to the current graphics of today. The story goes as follows: viruses are terrorizing many villages in and around the Mushroom kingdom and it is Dr. Mario’s job to eradicate and cleanse these viruses from the villages. This game is a modified first/third person shooter set in the Mario universe with large viruses running around.

The three-color viruses specifically Red, Yellow, and Blue that are found in the classic puzzle game Dr. Mario terrorizes several villages. In the game, the three viruses are oversized creatures, I’d say about the size of the Goombas in Mario 64, that are running, jumping, and scaring people around. These viruses are attacking houses, animals, chasing and making the inhabitants sick. I can see in my mind one of the yellow viruses running after a woman that is screaming for her life. The Yellow virus is making evil grunting and teeth gnawing noises while chasing the woman.

Dr. Mario’s goal is to remove these viruses from the villages and help the inhabitants by throwing matching color pills at them, their houses, animals, etc. The sick inhabitants and other objects will be showing signs of a virus infection. These signs would be the exact color of the virus or if multiple viruses attacked the inhabitants or objects, there would be tri-colored markings and Mario would have to throw several pills with matching colors at them.

When Dr. Mario throws pills at each of these viruses and removes them, the remaining viruses fall over as if they were being attacked. This is a perfect time to nail a bunch of the viruses because they cannot move. When the remaining viruses get up from their attack fit they become angry and start coming after Dr. Mario. Sometimes when Dr. Mario takes out a virus, there will be pills or coins left behind which can be collected and used later on. The pills specifically go into Dr. Mario’s pill bag for further use against the viruses. At the end of each level, the coins and the score will be totaled. The score you received is added to the total score that can be seen on the top right of the screen. The coins will be counted and added to Dr. Mario’s wallet, which can then be used to buy more pills at the Pharmacy.

I expect many by now are saying that this game is not much of a game. Well I can counter that by saying each level increases in difficulty with the viruses increasing in strength, AI, and numbers.

Now I expect many may want to know how to play this game specifically with a controller. Well if you read the title, it says Dr. Mario Revolution. This means the game would use the Wii system with the remote control controller with the analog stick attachment. Mario can run around the area using the analog stick with one trigger button used for swapping pills. You can swap pills because the pills Mario selects is variable so if there are a bunch of yellow viruses and you get a red pill you can return it in the bag for a yellow one. When you are ready to throw a pill, you press the “A” button and Mario will toss a pill to his right hand or left hand (selectable). Now that Mario has a pill, you can aim while holding the “B” trigger that produces a crosshair on the screen so you can aim correctly. Once you have a virus in the crosshair press the “A” button again to lock on to a virus, person, or object. To throw a pill you move your arm back and act as if you are throwing a rock in a forward motion. Once this is done, the pill takes off towards the selected destination. There is no one-way to throw a pill. You can throw a pill overhand, from the sides, and even an underhanded throw. However, you should be careful how you throw, even though the virus or object is locked on, you can overshoot or undershoot the target. Also to increase the difficulty the viruses, animals, and people are moving around.

Posted in Games Ideas by HereticPB | No Comments »
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Game Ideas: Mario and Mushroom Kingdom Revolution

January 1st, 2006 at 12:00 pm

I have posted on many message boards about Mario games, my feelings towards Mario games, and my ideas for Mario games. Well over the last two days I have been having the same dream and idea that shows an advanced Mario game that is beyond anything than what has been seen so far so Earth shattering in my mind that I am keyboarding it to other people. Now I know many of my ideas are overly simplistic and many think I am stupid for me or it is quite stupid to come up with game ideas that Nintendo will never do. I say screw that here is my idea.

The first thing that I have been saying is Mario needs to return to his roots back to his Super Mario Bros days. I guess I am longing for the return of classic games of the past but in a new futuristic way. My idea is to combine all aspects of all the Mario games up until Sunshine. Meaning all the characters of the past games such as Super Mario bros, Mario 2, Mario 3, Super Mario World and Mario 64 shall return in some way or another, the moves, and the majority of the power ups from the 5 games.

In this dream I had, I saw a 3d world of Mario that was so fantastic, vibrant and colorful and not cartoon or kiddy colorful just well Technicolor. Anyhow the levels in this Mario game are quite huge. For example in the dream, I see Mario climbing up a beanstalk like in the Super Mario bros but it is in 3d. Mario climbs to the clouds where he jumps on one. When Mario looks around he sees floating moving clouds with coins and enemies. These clouds were moving back and forth, up and down and zigzagging around. Mario leaps from cloud to cloud avoiding enemies or killing them by jumping on them or using items or power ups that Mario had picked up similar to Mario 2 - 5, trying not to fall to the abyss below, collecting coins. It is Mario’s job to get from one end of the level to the other while trying to rack as much points up is possible before going to the next level via a flag pole or warp pipe. Before you get upset, the game is not about cloud jumping.

This game opens up with a movie showing Mario and Peach and friends flying home from the Beach get away of Mario Sunshine. This is used to connect the story of the previous game to the next. Well during this flight Mario wants to see what his brother has been doing since he was on vacation. Mario tells the pilot to land near Luigi’s house. For those wondering, Luigi’s house is a house that resembles the mansion in Luigi’s mansion but less spooky. See connecting the previous games to the new game. Anyhow the pilot lands near Luigi’s house. Well Luigi and Toad come running out of the house figuring it might be Mario from his vacation. Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy.

I must explain how the game works. There is a one-player mode and multiplayer mode. The one player mode is similar to Mario 2 as you select one of four characters being Mario, Luigi, Toad, and Peach. Professor E. Gadd is thrown in for technical gadgets, information, etc. For example in a Cemetery level, E. Gadd provides lanterns with robotic arms that the characters hold ahead of them while walking through the dark. No water packs or Vacuums this time.

As I said before the levels are huge. The levels are huge cause inside these levels you have a choice in which direction to take, meaning open area. If you want to go a certain path to the right, you can and it will lead to a certain castle where you must get through to advanced. For example the cloud level I spoke of earlier you as one of the 4 characters can move around this level and get to a castle where there is a deed, a mission or facing one of Bowser Koopa’s kids as bosses. Oh speaking of bosses, throughout many levels there is a mid-point boss so for example in one of the levels you would have to defeat the Hammer Brothers or Birdo. At the end of the game, you face Bowser Koopa to release Daisy from his clutches. While speaking of levels there are plenty such as levels from the Mushroom Kingdom, Daisy’s Kingdom, underground levels, swimming levels, air levels, and many more. One level I had thought up years ago is Mario going through a forest with new enemies such as wolfs, lions and some familiar enemies popping up. In this forest level, Mario and his crew can climb trees to find coins or power ups or avoiding animals for a specific reason such as maybe low health. Anyhow the levels are multi-layered, interactive, and change depending on weather, animals, trees falling, lava flows, etc. This dream was so vivid it is unbelievable. Another example from the dream is either a video clip or the game naturally running of Mario stepping or leaping off the stalk. Mario lands and looks around or if the game is naturally running Mario can look around at the other clouds moving by him with the sun shining and rainbows in the distance. Wish you all could see this cause it is amazing.

Now the interesting point is multiplayer. When playing multiplayer you play with friends as a four-player team traditionally, on the Internet, or LAN to save Daisy from Bowser Koopa. During this multiplayer game, you and your friends play for the highest score as well as a high co-operation score. During a traditional four-player game, the screen is divided into four ways with each character having different point of views. You as one of the characters must tag along with Mario, meaning you must follow his direction attacking and proceeding through the game as a team. Say you run into the Hammer brothers. Well the four players can attack them as a team in similar fashion of the new Harry Potter game or like a Multiplayer RPG or in a way like Pikmin.

The user will control the camera for this game. For example, using the c-stick you can change the camera angle 360 degrees. The camera has two modes the over player cam or the third person cam. Even with these modes set you can still move the camera 360 degrees around. If you set the camera for the over player cam mode, the camera is set above the player you can partially see the player below and a large field of view. The third person cam is either behind the character or the side. Professor Gadd provides you with enemy radar in case you have the camera facing another direction. You can also hear an enemy approaching via footstep sounds or noises. Using the GC controller, if you press and hold the z button while moving the camera c-stick will zoom in and out allowing for up close views or long distance views. If you release the Z button, the camera will lock in those positions. While in the close-up camera mode you can walk around as normal and there will be the ability to adjust the 360-degree camera.

The buttons for the game are simplistic and could change from what I think if the game were created. The A button is used to pick-up items or enemies and throw them. The B button can be used to jump. While running the B button will allow jump sliding moves or other jumping attacks. The X button can be used to climb objects such as fences, stalks, to cling to a ledge, and to pull the character up. The Y button is used to call the other characters while playing the multiplayer game. The L and R buttons are shifting buttons, which are used while running to avoid enemies by hoping to the left or right. When you jump into the air or when flying via the cape the L and R buttons are used to veer left or right. I really have not thought out the camera controls at this time for the game.

There you have it. Hopefully you guys can understand what I have written. Please be gentle.

Posted in Games Ideas by HereticPB | No Comments »
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