Archive for the ‘News’ Category
E3: Prince of Persia Images
Tuesday, July 29th, 2008Images of the video that was released at E3.
E3: I AM ALIVE Trailer
Friday, July 25th, 2008E3: SBK 08 Superbike World Championship Trailer 2
Friday, July 25th, 2008E3: SBK 08 Superbike World Championship Trailer 1
Friday, July 25th, 2008E3: Prince of Persia Trailer
Wednesday, July 23rd, 2008E3: Guitar Hero World Tour Factsheet
Tuesday, July 22nd, 2008Get ready to rock the world with new information on Activision’s Guitar Hero® World Tour
GUITAR HERO® WORLD TOUR
PRODUCT DESCRIPTION:
When the house lights go down this fall, a new generation of axe shredders, drummers and fearless frontmen will be born with Activision’s Guitar Hero® World Tour. The latest installment in the best-selling music/rhythm video game franchise, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s® signature guitar gameplay into a cooperative band experience that combines the most advanced wireless instruments with new revolutionary online and offline gameplay modes including online Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever. The game features a slick newly redesigned guitar, an authentic electronic drum kit and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.
KEY FEATURES:
State of the Art Wireless Instruments – In addition to a newly redesigned, more responsive guitar controller which features a touch-sensitive slide bar on the neck, Guitar Hero World Tour will deliver the most realistic drum experience ever in a video game with an authentic drum kit. Featuring three drum pads, two raised cymbals and a bass kick pedal, the drum controller combines larger and quieter, velocity-sensitive drum heads with soft rubber construction to deliver authentic bounce back and is easy to set up, move, break down and store.
The Next Great Songwriter, is You – Guitar Hero World Tour’s innovative new Music Studio lets players express their musical creativity by giving them access to a full complement of tools to create digital music from scratch utilizing the redesigned touch-sensitive guitar controller and an authentic drum kit. Virtuosos can then play their compositions in-game and share the recordings with the entire Guitar Hero community through GHTunes™ where other gamers from around the world will be able to download and play their original tracks. Available to Xbox 360 and PlayStation3 gamers is Line 6’s guitar tone technology, enabling them to use amps, cabs and effects from the world-renown Line 6 POD®.
An Original Set List that’s Truly “Everlong” – Guitar Hero World Tour features the largest, most diverse on-disc set list to appear in a music-based video game. Comprised entirely of memorable master recordings from some of the greatest artists of all-time including Van Halen, Linkin Park, The Eagles, Sublime and many more, Guitar Hero World Tour delivers over 85 tracks for countless hours of rocking. In addition to the killer track list, the game will feature rock icons such as Hayley Williams of Paramore and Travis Barker of +44 and blink-182 and a collection of many other superstar musicians making their video game debuts on the Guitar Hero stage.
Don’t Stop Till You Get Enough – Starting with initial releases at launch, gamers will be able to expand the “Everlong” set list with frequent downloadable singles and track packs – including for the first time ever, in-game downloadable content on Wii. Making the options endless, rock stars will have a limitless supply of downloadable content through GHTunes™ creating a set list where the music never ends. In both the quickplay and career game modes, gamers can build their own playlists which allow them to select and perform up to six tracks in a single gig.
Making the Band – Guitar Hero World Tour features an all-new cooperative band experience allowing gamers to share in the most social and expressive music revolution ever. Budding rock stars can live out their rock ‘n’ roll fantasies by playing either a single instrument or any combination of instruments, in addition to the full band experience. When rocking as part of a band, up to four players can jam together in quickplay or as they progress through a career. Both band and single-player careers feature non-linear progression giving artists the option to change difficulty and instruments with a variety of different gigs available at any time.
Global Invasion – Guitar Hero World Tour introduces revolutionary new online game modes including “Battle of the Bands” which allows eight players to join online and challenge each other band-to-band to establish global supremacy. Virtual musicians in need of band mates can take their careers online forming worldwide ensembles so no rock star ever has to play a gig solo.
Fully Customisable – Featuring one of the most extensive character creators ever, Guitar Hero World Tour allows gamers to create a rock star with style as unique as their own. Absolute customization from the clothes to the facial and body structure to the tattoos and accessories, players are encouraged to unleash their inner rock legend. The Rock Star Creator doesn’t just allow players to build the ultimate rock god; the in-depth creators include the ability to customize guitars, drums and microphones. Adding yet another layer of personalization, gamers can create custom logos for their instruments, band or album covers.
AFTER 20 MONTHS, NPD DATA SHOWS WII EMERGES AS THE NO. 1 U.S. HOME CONSOLE
Sunday, July 20th, 2008Equaling its status on a worldwide basis, Wii™ has become the best-selling video game console in the United States. According to independent sales tracking information from the NPD Group, more than 666,000 Wii consoles sold for the month of June, and nearly 10.9 million Wii consoles have been sold in the United States in the 20 months following its November 2006 launch. The system is credited with breaking down the psychological barriers between gamers and non-gamers.
“Wii was created with the goal of expanding the gaming universe through its intuitive motion-sensing controller,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “As we have demonstrated this week during the E3 Media & Business Summit, Wii continues to pioneer new ways for people to interact with their video games and with one another.”
The portable Nintendo DS™ finished as the top-selling U.S. video game system in June, with more than 783,000 units sold. To date, more than 20.8 million Nintendo DS has been sold in the United States.
The report also shows that six out of the top 10 best-selling games for June are made for Nintendo systems, including Guitar Hero® On Tour (No. 2), Wii Fit™ (No. 4), Wii Play™ (No. 5), Mario Kart® Wii (No. 6), LEGO® Indiana Jones™: The Original Adventures for Wii (No. 7) and LEGO® Indiana Jones™: The Original Adventures for Nintendo DS (No. 9).
Animal Crossing could be fun without friend codes
Saturday, July 19th, 2008During e3 it got mentioned that Animal Crossing would feature a theater for comedy shows. Two things are required for such a place to be fun: 1. That players can put up a show themselves together with other users. 2. That it’s possible to attract a large crowd of other players to watch these shows. Sadly I doubt this will be possible considering the need for friend codes, and I doubt that the wii can handle too many users interacting together at the same time. But it would be cool, the game would maybe have to accent the voices of the performer(s) on stage, and lower the voices of the crowd.
Hope Spore has a tutorial of encyclopedic nature
Friday, July 18th, 2008There is an encyclopedia, that we know. But it would be fun if they had like an encyclopedia that was active while you played the game and explained things to you, even things that weren’t necessarily vital for your progress in the game, but more just like interesting facts. I mean if they’ve incorporated a lot of science in the game, then it wouldn’t be difficult to teach the the players about these sciences while playing the game, I mean, like action games have different difficulty settings, so could Spore have different settings for the amount of information you would like to be shown to you during the course of the game.
Where’s the MotionPlus support from Nintendo?
Friday, July 18th, 2008So the MotionPlus is here for a reason. As we’ve understood from Nintendo it’s because a lot of developers told them that they had fun game ideas that just weren’t feasible on the system, so Nintendo feeling the pressure to get more developers on board addressed the problem and developed the MotionPlus. The MotionPlus is pretty ingenious in that it can be attached to a wiimote without any fuzz and improve the experience (on titles supporting MotionPlus). But this is of course not only Nintendo addressing the needs of other developers, it’s Nintendo improving their console in half time and that’s a nice gesture to the consumer although confusing for everyone involved. It also means that Nintendo as a game developer themselves probably also hit a brickwall when developing wii titles. The thing with the e3 presentation is that the only title showcasing the MotionPlus capabilities were a new Wii Sport title. Not that I have anything against a new Wii Sport title, that’s great in fact, but when that’s the only title then it’s not so good. It actually feels like a presentation made by Logitech demonstrating what one of their webcameras can do using software similar to eye toy. I mean, had they said that Wii Music would work with both MotionPlus and the wiimote in normal state then people would be more relaxed, then you’d feel like Nintendo supported the peripheral 100% on their own, but when they show a new Animal Crossing title that doesn’t even support the basic functions of the wiimote (apart from the ir) you get confused. Of course, as I’ve already mentioned in an article earlier, this just shows that even Nintendo are having a hard time adapting to their own changes.
Shigsy explains why there’s few hardcore titles showcased
Thursday, July 17th, 2008In an interview on msnbc Shigeru Miyamoto explains why Nintendo didn’t reveal any new hardcore titles during their e3 press conference.
For a very long time, E3 was an event where — and certainly Nintendo included — catered specifically to the core gamer. Now we look at more … an opportunity for us to introduce new concepts and new types of play that we intend to bring to the broader audience, particularly because of the media that gathers at E3 now. So while attending an E3 event like this, they might be given the impression that Nintendo is no longer focusing on the games that appeal to the core gamer, in fact we’re still working on many of those titles, but it’s just not the type of event where we’ll be showcasing that anymore.
Shigeru Miyamoto
So maybe they will reveal some more information later this year then, in Leipzig maybe, we’ll see. As for his remarks in the 1UP interview on whether or not future Mario and Zelda titles would implement what they had learned when creating the touch generation titles I think it’s more interesting to note that the actual water ski game in Wii Sport Resort actually is a pretty good example of a merger between exercises found in Brain Training (Brain Age is US) and Wave Race… if you watch footage from the Wii Sport Resort water ski game it looks like there really isn’t any real course, the checkpoints just float up, I imagine the difficulty ramps up the longer you play though… in other words, a bit like an exercise in Brain Training. This has of course little to do with what is being discussed in the 1UP interview though :D






























