Where’s the MotionPlus support from Nintendo?
So the MotionPlus is here for a reason. As we’ve understood from Nintendo it’s because a lot of developers told them that they had fun game ideas that just weren’t feasible on the system, so Nintendo feeling the pressure to get more developers on board addressed the problem and developed the MotionPlus. The MotionPlus is pretty ingenious in that it can be attached to a wiimote without any fuzz and improve the experience (on titles supporting MotionPlus). But this is of course not only Nintendo addressing the needs of other developers, it’s Nintendo improving their console in half time and that’s a nice gesture to the consumer although confusing for everyone involved. It also means that Nintendo as a game developer themselves probably also hit a brickwall when developing wii titles. The thing with the e3 presentation is that the only title showcasing the MotionPlus capabilities were a new Wii Sport title. Not that I have anything against a new Wii Sport title, that’s great in fact, but when that’s the only title then it’s not so good. It actually feels like a presentation made by Logitech demonstrating what one of their webcameras can do using software similar to eye toy. I mean, had they said that Wii Music would work with both MotionPlus and the wiimote in normal state then people would be more relaxed, then you’d feel like Nintendo supported the peripheral 100% on their own, but when they show a new Animal Crossing title that doesn’t even support the basic functions of the wiimote (apart from the ir) you get confused. Of course, as I’ve already mentioned in an article earlier, this just shows that even Nintendo are having a hard time adapting to their own changes.

