Home »  Nintys next handheld: FPS controlled with a camera that detects eye-movement…

5 May, 2008 (15:06) | By: Carl

Just an idea for an interface for Nintys next handheld… I mean, apart from the obvious additions that Ninty will make, why not also add a camera that can detect eye-movement? It would probably make FPS a lot more intuitive, I write probably since I haven’t got a clue if it would work, or if the user would just get dizzy from it :D But I mean, there are a lot of interesting games Ninty could do with such an interface.

Anyways, what I meant with obvious additions is ofc DS 2 with the same additions that Apple did (multi-touch, accelerometer) and with two screens that rival the iphones quality, or come closer to that than the DS screens at least.

What’s fun with an accelerometer is that you can construct a game that uses the device and it’s screens as a way to make the user feel as if he/she is looking into the game world, as in, if you tilt the device left the screen will register that movement with the accelerometer and “follow” the users movement on-screen in the game world, so that it felt like you were using a camera and recording–or watching–something that wasn’t in front of you.

There are a lot of fun game ideas with an accelerometer in a handheld, there are a lot of fun game ideas with a camera that detects eye-movement for a handheld.

 

EDIT: hm.. it would probably just make you feel a bit dizzy, I’m not sure about this, but if I’m not wrong I think that eye-movement is pretty disjointed, your eye moves fast between different areas it then focuses on, it wouldn’t be comfortable and wouldn’t work well with FPS games I guess.

Comments

Comment from Pilch
Time May 6, 2008 at 5:57 am

A camera that tracks eye movement would be pretty useless if you look left and can’t even see the screens…

If you confine the tracking to only follow the eye within the area of the screen, then given the size of the current DS screen, that’s pretty limited. Presumably you’d look at the edges of the screen to move the camera? Really don’t think that has a chance in hell of working.

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