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Archive for May, 2007

Game Ideas

Thursday, May 31st, 2007

I have brought over many of my game ideas from the old blog to this new-hosted blog/site. You can see the game ideas I have written by clicking the link below. I have specifically created a category in WordPress for Game Ideas. This category can be seen from the front page under guess what a title labeled categories. I have also many other game ideas that I have not written or have started to write. It is just finding the time to write these game ideas is the thing.

Game Ideas Category

Wii: New Manhunt 2 Images and Trailers

Thursday, May 31st, 2007

Well here is a story of gory game that some wacked (out of their mind) attorney is trying to ban. No really it is a post about images and trailers of Manhunt 2.

Nintendo-Centrum Manhunt 2 Gallery

Official Trailer 2

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Official Trailer 1

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Wii/DS: NFS ProStreet “A new direction” PR

Thursday, May 31st, 2007

Looks like EA is trying to get back to what the game was always about Racing and not driving mini games. On the other hand what can you do with the series now as it is so stale that anything like below is better than the last ummm 3 games. Maybe a newer newer direction is needed (though this game below sounds pretty good) like NFS: Go Kart Mania or NFS: My Go-Kart Coach or NFS: Horsey’s Delight.

EA SHIFTS GEARS WITH NEED FOR SPEED PROSTREET

Compete in the ultimate street racing showdown with EA’s blockbuster racing franchise

REDWOOD CITY, Calif. – May 31, 2007 – Electronic Arts Inc. (NASDAQ:ERTS) announced today that the blockbuster Need for Speed™ franchise is introducing a new version that drives the series in a new direction. Need for Speed™ ProStreet is a ground-breaking Need for Speed experience where you’re thrust to compete head to head against the best street racers in a multitude of racing showdowns. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall.

“Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy,” said Executive Producer, Larry LaPierre. “This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers.”

Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the “Autosculpt™” technology to a new level, allowing you to directly impact your car’s performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.

Need for Speed ProStreet will be available for Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, and Wii™ as well as the PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation® Portable) handheld entertainment system, PC and mobile. More information can be found at www.needforspeed.com.

Wii/DS: Mushroom Men PR and Art

Thursday, May 31st, 2007

Interesting title I should say based on the art that accompanies this post. Is this the real Mushroom Kingdom?

Gamecock Media Group And Red Fly Studio Bringing Mushroom Men Onto The Wiiâ„¢ And Nintendo DSâ„¢

The Backyard Warriors of Mushroom Menâ„¢ Battle Foul Fungi In Fall 2008

Cockpit, Austin, Texas – May 30, 2007 – Today Gamecock Media Group has announced the fanatical fungi war of Red Fly Studio’s Mushroom Men will take place on the Wii™ and Nintendo DS™. Mushroom Men utilizes all the unique control elements of both systems, allowing for amazing gameplay that draws players into an incredibly lush and treacherous stylized world.

“From the minute we signed Mushroom Men, we’ve worked to bring it to the Wii and DS,” said Rick Stults, Console Chief for Gamecock Media Group. “Both platforms are going to give Mushroom Men a life of their own as Red Fly Studio is building unique stories specific to each system.”

Mushroom Men gives players the opportunity to jump into the fantastic microcosm that is the backyard battlefield. Take control of the crusade, creating devastating weapons from everyday items and teaming up with other sentient plant forms that’ll leave the enemy sliced and diced. Let the stylus be your rapier and the Wii Remoteâ„¢ your bazooka as you cut down the multitude of household pests that threaten our very existence!

About Red Fly Studio

Located in downtown Austin, Texas, Red Fly Studio is a young studio founded by ten-year veterans of the gaming industry with experience on titles such as Star Wars Galaxies, BloodRayne, Nocturne, FIFA Football 2005, Anachronox, SSX3 and Deus Ex. Red Fly offers a creative environment where the projects are driven by the team, and not by a sole individual.

About Gamecock Media Group
Based in Austin, Texas, Gamecock Media Group offers a welcome solution to the bloated and originality-starved video game industry. A well-funded, independent, artist-driven company, Gamecock favors the most innovative and original video game developers in the industry. Publishing games for all platforms, Gamecock offers its developers a high degree of participation, freedom and financial incentives, allowing them to perform and create to their utmost ability. For more, please visit www.gamecockmedia.com.

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Wii: Big Brain Academy Euro Launch PR

Thursday, May 31st, 2007

And it is bloody early too for it.

Brain Bending Fun!

Flex your brain with Big Brain Academy for Wii!

31st May 2007 – Are you a logical or analytical thinker? Are you good at memorizing objects? Put your skills to the test and flex your brain the fun way with the ultimate fast paced multiplayer think-athon: Big Brain Academy for Wii. The follow up to Big Brain Academy for Nintendo DS, this Wii title contains all new mini-games and multiplayer modes allowing you to challenge family and friends from the comfort of your living room! Big Brain Academy for Wii launches across Europe on 20th July 2007 and is part of Nintendo’s Touch! Generations range of games, designed for people of all ages, gender and gaming experience.

Big Brain Academy for Wii contains a selection of quirky and exciting mini-games which are designed around the Wii Remote pointer making them quick and intuitive to control. The mini-games are divided into five categories: Visualise, Memorise, Analyse, Compute and Identify and contain a variety of activities ranging from, for example, bursting numbered balloons in order to arrange pieces of a train track to allow the train to reach a specific area. All of these allow you to push your brain by answering them as quickly as possible, whilst maintaining accuracy and with three different difficulty settings to choose from, this title will provide a challenge for the whole family.

Guided by Dr Lobe (a talking brain lobe complete with spectacles and a mortar board hat!), you begin the game by creating a profile and enrolling your Mii character in the academy. This allows you to record your results within the game and keep track of your progress in each category. In the single player Test mode, you play through all five categories after which Dr Lobe will calculate your Big Brain Academy brain weight based on your reaction speed and number of correct answers. In addition, you will be given a grade for your Student Record, where all game data is saved, and a spider graph is generated showing you your individual strengths and weaknesses within the game in these five areas.

Play the Test mode often and you will be able to chart your progress in your Student Record and watch your Big Brain Academy brain weight get heavier as you do better in the mini-games. If you would like to put in some practise, you can use the practice mode to play any game at any difficulty level and Dr Lobe will award medals for high achievement!

The three multiplayer modes in Big Brain Academy allow you to test your brain against up to eight other people – perfect for challenging your friends and family! Mind Sprint allows two players to go head-to-head in a split-screened race, where up to eight players can play as two teams. With rounds of up to 24 games to play in each match, it will really be a battle of the brains! Other multiplayer activities include the Mental Marathon where players must attempt to keep a perfect score throughout games and the Brain Quiz, which allows players to select and perform a random selection of 12 mini-games or categories while attempting to keep their perfect record intact. These mini-games include activities such as the Memory activity: Order Out where players must memorise a list of food items that are dictated from the Wii Remote speaker, to the Think activity: Frame Filler where players have to fit the missing piece in an animated puzzle.

Big Brain Academy for Wii allows players to send and receive student record books with friends who also own the game, from all over the world, using WiiConnect24. Players will then be able to compete against them in Mind Sprint mode where Wii then uses the player’s student record to work out how well they would perform and sets the activities accordingly.

Join the Big Brain Academy for Wii when it launches across Europe on 20th July 2007, at the estimated retail price of around £35.

Quick Links: 05/30/2007

Wednesday, May 30th, 2007

Official Quick Links of the Day which is May 30th.

LOZ: Phantom Hourglass Scans
RE 4 Wii Scan
Massive Load of Scans
Boogie Screens & Info
Go Go Minon
Mario Strikers Images and Videos
Dewy’s Adventure Japanese Box
Gundam 0079 Boxart
Donkey Kong Bongo Blast (Jet) Images
Donkey Kong Bongo Blast (Jet) Box
Pony Friends Images
Naruto Shippuden Saikyou Ninja Daikesshuu 5 Images
IGN Manhunt 2 Preview with Images
RE 4 Images
RE 4 Wii Video
Opoona Images
Death Note 2 Date & Images
Foyt Boyard Images
MySims Images
Ratatouille Images
LOZ: Phantom Hourglass Images

More Nintendo Media Summit Links than you can shake a stick at

DS: Naruto Role Playing Images

Wednesday, May 30th, 2007

Now mind you from what I have read these images are mockup images so that means they are not real but are they?



Naruto RPG Gallery

Wii: Midway Ships MK: A

Wednesday, May 30th, 2007

MK: A Wii Launches

Midway Ships Mortal Kombat®: Armageddon™ For Wii™

Midway’s Top-Selling, Award-Winning Fighting Franchise Comes to the Wii™

Midway Games Inc., a leading interactive entertainment industry publisher and developer, today announced that Mortal Kombat®: Armageddon™ for Nintendo’s Wii™ home video game system has shipped to retail outlets nationwide and is available at a U.S. MSRP of $49.95. Mortal Kombat: Armageddon features a new control scheme, a completely revamped Endurance Mode, and a new kharacter – Female Khameleon.

“Mortal Kombat: Armageddon brings Midway’s top-selling and award winning franchise to the Wii expanding the experience to a broader audience with its simple and intuitive gameplay,” said Steve Allison, chief marketing officer, Midway. “The new control scheme makes it easy for the novice player or non-gamer to pull off special moves and fatalities just like a master martial artist.”

The control scheme in Mortal Kombat: Armageddon has been completely re-tooled to take advantage of the Wii’s unique WiiRemote™ and Nunchuk™ Controllers. With all of the infamous super moves and fatalities executed via the WiiRemote™, even the most novice gamers will be creating their own fatalities. Mortal Kombat: Armageddon also supports the Nintendo GameCube™ Controllers and Classic Controllers.

Mortal Kombat: Armageddon boasts new, exciting content for the Wii, including a new character, Female Khameleon, and, appearing for the first time on console, a deeply enhanced Endurance Mode which allows gamers to test their true fighting stamina. An advanced Motor Kombat mode, complete with super moves and death traps, allows players to utilize the latest in WiiRemote driving technology when playing in single-player mode or with up to 4 players. Mortal Kombat: Armageddon also includes a customized Kreate-A-Fighter Mode, a unique Kreate-A-Fatality System, and an entirely revamped and improved Konquest Mode.

About Mortal Kombat: Armageddon for the Wii

Mortal Kombat®: Armageddon™ arrives on the Wii™ with the most complete roster ever, including more than 60 fighters from the entire Mortal Kombat® universe (past, present and future), a revolutionary Kreate-A-Fighter mode and a Kreate-A-Fatality mode. With Konquest mode and a new Endurance Mode, Mortal Kombat®: Armageddon™ promises to be the most complete, intensely lethal, fighting experience ever!