Game Ideas: Mario First Person
January 1st, 2006 at 12:02 pmWell this game idea is a bit old and Nintendo did make a game similar to this called Super Paper Mario but here goes anyhow.
This game is a little different from your normal Mario game so I would suggest this as a secondary Mario title after the 3D Mario game. Now before I get into this I have had this idea before though much different. However, I think this is a better idea especially since we now know what the Revolution controller can do at least initially.
Okay enough babbling time to get into it. The story goes that it is Mario’s Birthday and he receives a present from Princess Peach. Princess Peach bought it at a swap meet from a strange fellow. This present is a new product in the Mushroom Kingdom and it is a game system. Anyhow, this game system has one game and it is Super Mario Brothers, the NES version. The system is a Virtual Reality system featuring this game. This would mark the first Mario game in a Mario game.
Anyhow, we see Mario open the present where Mario does his “Whoa!†and pulls out a VR helmet (hehe). Mario is all excited cause the game with the system is of his first adventures from the NES. He puts on the helmet, grabs the controller, and turns it on. The game loads up, we cannot see the screen yet but we hear the famous Mario music. When all of a sudden there is a problem, you can see the helmet starting to smoke and white electric energy shooting out of the helmet with sparks and snaps. Mario tries to take it off but it is stuck on his head it is fused to his head. “Momma Mia!†Mario exclaims.
Now here is where the real game begins we hear and evil bowser/koppa laugh and we hear him say, “Happy Birthday Mario I have you now!†in this game I have kidnapped the Princess and you will never get her back. Then just after that the electric energy shoots out of the helmet and hits the screen you are watching this on. The screen fades to black. We then hear some wind sounds swirling around and we hear Piranha plants shooting fireballs and footsteps, which sound like Goombas walking. The screen suddenly starts to fade in like your waking up and we see a 3D Mario world in first person.
The 3D Mario world you see is the exact representation of the NES Super Mario brothers. It is not full 3D however like Mario 64 and Sunshine. The game is as the NES Super Mario brothers’ game except you move forward instead of it being a side scroller. This game would be for the Nintendo Revolution so you would use the Revmote/ nunchuck combination. You move forward with the Analog stick and do the moves with the Revmote. The analog stick is similar to the 3D Mario adventures you push all the way to run or you push lightly to walk. To jump you would flick the Revmote up such as in the controller video presentation by Iwata/Nintendo. You can also look around the game from Mario’s point of view so that means left, right, up, and down. This means when your moving through the game you can look to your left, right, up or down using the Revmote with similar patterns you would do with a flashlight. However, you cannot turn around in this game but you can press one of the buttons on that nunchuck to look behind you.
You proceed through the game doing mostly what you had done in the original NES Super Mario Brothers game but this time it is in 3D. Therefore, you move forward, you see a block above you, and you want to break it, so you as Mario stand underneath the block and flick the Revmote up. Mario in the game, which is you, will jump and break the block. The same motion will be used to jump above the block, on a pipe, etc however you have to flick the remote harder to get more height in the jump. Next up is how do you make Mario go down the pipes. This is quite easy, really, once you are on the pipe look down with the Revmote by angling down the controller and push the Revmote down and Mario will go down the pipe with the familiar sound. Instead of the screen flashing from the top world to the world inside the pipe you will see yourself going down the pipe with Mario’s “whoa ahhhhhhhhhhhhhhhhhhhhhhh!â€.
Next up the swimming levels and this is also simple you just press the A button continuous to get to the end of the level while avoiding the obstacles and enemies and collecting coins. Be careful of the currents in these levels and when you get to the pipe at the end just push forward, like a forward stabbing motion (fencing), with the Revmote.
The purpose of the game is to gain the best score as well as getting to the end of the game. Once you beat the game the VR Game system falls off Mario and explodes. I forgot to mention that after you defeat each level and boss stage the players are treated to a little clip showing Mario trying to take the helmet off in various ways. I see these clips as comic relief for the players between the level changes. Moreover, this would mask any loading screens if there were any.
Yes, the game is linear but it still would be very fun. Imagine facing off with Bowser face to face shooting him with fireballs or jumping over the beast, facing the Hammer Brothers, seeing a Bullet Bill coming at you, flying fish, Pole jumping (heh), and more!
Posted in Games Ideas by HereticPB | CommentTrackback | Get Feed |
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July 9th, 2007 at 12:47 pm
hey there creator of Casco the legend
July 16th, 2007 at 2:56 pm
I Created a game idea thats the best idea I ever created hope one day it would be nintendo brand and sell in stores I’m waiting for an answer from Shigeru miyamoto on myspace
June 20th, 2008 at 3:11 pm
The legend of Casco is based on an elf Demon he looks like an elf but with wings and fangs front cover is opposite from Zelda it’s blue and silver characters names
Casco you play as
princess Questia like Quest
king babor
Arthon the final boss and
Queen Ethra
July 14th, 2008 at 1:07 pm
Can I play Casco sounds like an interesting idea!